For most spot color applications, it is only required to print the spot color as full-tone (100%) color. You can, however, create spot color gradations (*.sfg) in GMG SpotColor Editor which can be applied to a spot color in two ways, as described in the following.
- Link the sfg file to one or multiple spot colors in the db3 spot color database (using GMG SpotColor Editor). For more information on how to do this, please see the separate documentation available for GMG SpotColor Editor.
- Link the sfg file to a spot color set if you prefer flexibility, applying one gradation correction per GMG ColorProof workflow. You can load a gradation correction (sfg file) in the Workflow dialog box. A gradation correction loaded in the workflow takes precedence over gradation files that might be linked to spot colors in the spot color set.
How to link a gradation correction to a spot color set in a workflow:
- On the navigation panel on the left of the main window, click Workflows.
- Open a workflow.
- On the navigation panel of the Workflow Properties dialog box, click Print Settings.
- Select a spot color set on the Spot Color Priority list and click Choose Gradation File on the Gradation list.
- Close the Workflow Properties dialog box. The gradation file is now used for all jobs created by this workflow that use spot colors from this spot color set. A conflicting gradation linked to any spot color from this set in the spot color database will be ignored.
Assigning a gradation file in a workflow.
How to link a gradation correction to a spot color in a manual job:
- On the navigation panel on the left of the main window, click Jobs and create a new job.
- On the navigation panel of the Manual Job Manager dialog box, click Color Management.
- Click the Channels tab.
- Select a spot color channel and click Choose Gradation File in the Gradation list.
- Browse for the *.sfg file you want to use and click Open to load the file.
A conflicting gradation linked to the same spot color in the spot color database will be ignored.
Comments
0 comments
Please sign in to leave a comment.